Brawl - Snake - Common Subroutine 0x1efac
- if (BoolIsTrue RandomAccessBool (0x11))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- TagDisplay(true)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- else
- if (not(BoolIsTrue RandomAccessBool (0x11)))
- IfStatementAnd (BoolIsTrue RandomAccessBool(SpecialsMovement))
- TagDisplay(false)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }