Brawl - Charizard - Subroutine - 0x17464
- if (AnimationHasLooped)
- IntVariableIncrement { variable: RandomAccessInt (0x1) }
- if (BoolIsTrue RandomAccessBool(EnableGlide))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }