Brawl - Charizard - Subroutine - 0x17464

  1. if (AnimationHasLooped)
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }
  2. if (BoolIsTrue RandomAccessBool(EnableGlide))
    1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
    2. UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }