Brawl - Charizard - Common Subroutine 0x1769c

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23059 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 9 })] }
  2. Subroutine(0x1765c)
  3. CreateInterrupt { interrupt_id: None, action: SlipWait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)