Brawl - Charizard - Common Subroutine 0x21800

  1. CreateInterrupt { interrupt_id: Some(10027), action: LandingLight, requirement: (OnGround) }
  2. PreviousInterruptAddRequirement((LongtermAccessInt(FallTime) LessThan InternalConstantInt(TermVelFrameTimer)))
  3. CreateInterrupt { interrupt_id: Some(10026), action: LandingHeavy, requirement: (OnGround) }