Brawl - Charizard - Common Subroutine 0x1efac

  1. if (BoolIsTrue RandomAccessBool (0x11))
    1. IfStatementAnd (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
    2. TagDisplay(true)
    3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  2. else
    1. if (not(BoolIsTrue RandomAccessBool (0x11)))
      1. IfStatementAnd (BoolIsTrue RandomAccessBool(SpecialsMovement))
      2. TagDisplay(false)
      3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }