Brawl - Charizard - Common Subroutine 0xb71c

  1. CreateInterrupt { interrupt_id: Some(10020), action: PassiveWall, requirement: (TouchingAFloorWallOrCeiling value(6)) }
  2. PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0e)))
  3. PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
  4. PreviousInterruptAddRequirement(not(Unknown(10019)))
  5. PreviousInterruptAddRequirement(InAir)