Brawl - Charizard - Common Subroutine 0x127a4

  1. if ((RandomAccessInt (0x0) GreaterThanOrEqual scalar(0)))
    1. IntVariableDecrement { variable: RandomAccessInt (0x0) }
    2. if ((RandomAccessInt (0x0) LessThan scalar(0)))
      1. DisableInterrupt(10106)
      2. DisableInterrupt(10105)
  2. IntVariableIncrement { variable: RandomAccessInt (0x1) }
  3. if ((RandomAccessInt (0x1) LessThanOrEqual InternalConstantInt (0x5a56)))
    1. Subroutine(0xde24)
  4. if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt(JumpStartTimer)))
    1. DisableInterrupt(10091)