P+ - Mario - Action - 0x100

Entry Script (Common)

  1. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(257)))
    1. ChangeHurtBoxStateAll { state: Normal }
    2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(true)] }