P+ - Mario - Action - 0xc2

Entry Script (Common)

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  5. CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(2)) }
  6. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  7. CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(0)) }
  8. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  9. CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(1)) }
  10. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  11. CreateInterrupt { interrupt_id: None, action: Jump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  12. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  13. PreviousInterruptAddRequirement(TapJumpOn)
  14. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  15. ChangeSubactionRestartFrame(-1)

Exit Script (Common)