P+ - Mario - Action - 0x10e Entrance
Entry Script (Common)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- ControllerUnk06(false)
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true)] }
- if (FacingLeft)
- IfStatementAnd (SubactionExists value(451))
- ChangeSubactionRestartFrame(EntryL)
- else
- if (FacingRight)
- IfStatementAnd (SubactionExists value(450))
- ChangeSubactionRestartFrame(EntryR)
- else
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (ButtonTap) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script (Common)
- UnknownEvent { namespace: 0xc, code: 0x10, unk1: 0x0, arguments: [] }