P+ - Mario - Action - 0xbd Death

Entry Script (Common)

  1. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  2. ControllerUnk06(false)
  3. ItemDelete
  4. UnknownEvent { namespace: 0x19, code: 0x1, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  6. UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
  7. CreateInterrupt { interrupt_id: None, action: Unloaded, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }

Exit Script (Common)