P+ - Mario - Action - 0x25 RapidJab

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. ChangeSubactionRestartFrame(NONE_10)
  5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  6. LoopRest
  7. BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
  8. BoolVariableSetFalse { variable: RandomAccessBool(EnableJabEnd) }
  9. BoolVariableSetFalse { variable: RandomAccessBool (0x1a) }
  10. ChangeSubactionRestartFrame(NONE_11)
  11. CallEveryFrame { thread_id: 9, script: 0x11f24 }
  12. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 24 })] }
  13. LoopRest
  14. ChangeSubactionRestartFrame(NONE_12)

Exit Script (Common)