P+ - Mario - Action - 0xeb EggImminent

Entry Script (Common)

  1. Subroutine(0x8054c090)
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  4. loop Infinite times:
    1. if (OnGround)
      1. if (not(BoolIsTrue LongtermAccessBool (0x3b)))
        1. SetEdgeSlide(StayOn)
        2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
        3. else
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
          2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. if (not(BoolIsTrue LongtermAccessBool (0x3b)))
        1. SetEdgeSlide(Airbourne)
        2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
          1. ChangeSubaction(CapturePulledHi)
        3. else
          1. ChangeSubactionRestartFrame(CapturePulledHi)
          2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script (Common)