P+ - Mario - Action - 0x26 AttackDash

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. Subroutine(0x805467d8)
  3. PreviousInterruptAddRequirement(not(HitboxHasConnected))
  4. CreateInterrupt { interrupt_id: Some(10091), action: AttackHi4Start, requirement: (ButtonPress value(0)) }
  5. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
  6. PreviousInterruptAddRequirement(OnGround)
  7. CallEveryFrame { thread_id: 9, script: 0x127a4 }
  8. Subroutine(0x805467b0)
  9. PreviousInterruptAddRequirement(not(HitboxHasConnected))
  10. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23081 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  11. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23188 })] }
  12. Case(1)
  13. CreateInterrupt { interrupt_id: Some(10033), action: SquatWait, requirement: (AnimationEnd) }
  14. Case(0)
  15. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  16. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  17. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  18. EndSwitch
  19. ChangeSubactionRestartFrame(AttackDash)

Exit Script (Common)