P+ - Mario - Action - 0x9d ThrowHeavyItem

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. SetAirGround(15)
  5. Subroutine(0x234f8)

Exit Script (Common)

  1. if ((InternalConstantInt(HeldItem) Equal scalar(72)))
    1. UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(3)] }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x2a) }