P+ - Mario - Action - 0x3c Throw

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. PreviousInterruptAddRequirement(not(IsHoldingSomeoneInGrab))
  3. CreateInterrupt { interrupt_id: None, action: 0x10a, requirement: (InAir) }
  4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(false), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 4 })] }
  7. Subroutine(0x22350)

Exit Script (Common)