P+ - Mario - Action - 0x80 TetherAiming

Entry Script (Common)

  1. Subroutine(0x80545cb8)
  2. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 237 }
  3. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(CurrentFrame) }
  4. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
    1. ChangeSubactionRestartFrame(AirCatchPose)
    2. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
  5. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(129)))
    1. IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(131)))
    2. UnknownEvent { namespace: 0x10, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }