P+ - Mario - Action - 0xc7

Entry Script (Common)

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23104 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  4. CreateInterrupt { interrupt_id: None, action: 0xc9, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
  5. Subroutine(0x80540ec8)
  6. CreateInterrupt { interrupt_id: None, action: 0xc8, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
  7. UnknownEvent { namespace: 0x1e, code: 0x0, unk1: 0x0, arguments: [Value(2), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 3336 })] }
  8. CallEveryFrame { thread_id: 9, script: 0x1cefc }

Exit Script (Common)

  1. Armor { armor_type: None, tolerance: 0.0 }