P+ - Mario - Action - 0x2b AttackS4Hold

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: AttackS4S, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: AttackS4S, requirement: (ButtonNotPressed value(0)) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. ChangeSubactionRestartFrame(AttackS4Hold)

Exit Script (Common)