P+ - Mario - Action - 0xdc

Entry Script (Common)

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x5, code: 0xd, unk1: 0x0, arguments: [Value(0)] }
  6. BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }
  7. ChangeSubactionRestartFrame(ItemDragoonRide)

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(221)))
    1. UnknownEvent { namespace: 0x1f, code: 0xa, unk1: 0x0, arguments: [Value(1)] }