P+ - Mario - Action - 0xad

Entry Script (Common)

  1. ControllerClearBuffer
  2. Subroutine(0x1bb0c)
  3. if (OnGround)
    1. Subroutine(0xb7fc)
  4. UnknownEvent { namespace: 0xc, code: 0x4, unk1: 0x0, arguments: [] }
  5. SetAirGround(19)
  6. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20009 })] }
  7. Case(24)
  8. Subroutine(0x1b124)
  9. Case(44)
  10. Subroutine(0x1af44)
  11. Case(61)
  12. Subroutine(0x1b32c)
  13. Case(13)
  14. Subroutine(0x1b5cc)
  15. EndSwitch

Exit Script (Common)