P+ - Mario - Action - 0xa JumpSquat
            Entry Script (Common)
            - Subroutine(0x80546ae0)
 - CreateInterrupt { interrupt_id: None, action: Jump, requirement: (AnimationEnd) }
 - CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
 - CreateInterrupt { interrupt_id: Some(10099), action: SpecialHi, requirement: (ButtonPress value(1)) }
 - PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc72)))
 - PreviousInterruptAddRequirement(OnGround)
 - Subroutine(0x80546dc0)
 - Subroutine(0x80546c10)
 - CreateInterrupt { interrupt_id: Some(10091), action: AttackHi4Start, requirement: (ButtonPress value(0)) }
 - PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
 - PreviousInterruptAddRequirement(OnGround)
 - CallEveryFrame { thread_id: 9, script: 0xdc44 }
 
            Exit Script (Common)