P+ - Mario - Action - 0x9a

Entry Script (Common)

  1. Subroutine(0x1a034)
  2. CreateInterrupt { interrupt_id: None, action: 0x98, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan InternalConstantInt (0xd77)))
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: 0x9a, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  8. Case(0)
  9. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  10. ChangeSubactionRestartFrame(HeavyWalk1)
  11. Case(1)
  12. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
  13. ChangeSubactionRestartFrame(HeavyWalk2)
  14. EndSwitch

Exit Script (Common)