P+ - Mario - Action - 0x1a GuardOn

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
  2. PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  4. Subroutine(0x223e8)
  5. CreateInterrupt { interrupt_id: None, action: ShieldBreak, requirement: ((LongtermAccessFloat(ShieldCharge) LessThan scalar(0))) }
  6. CreateInterrupt { interrupt_id: None, action: Guard, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. Subroutine(0x80545bf8)
  9. Subroutine(0x80546a60)
  10. CallEveryFrame { thread_id: 9, script: 0x22538 }
  11. Subroutine(0x80546940)

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(27)))
    1. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(29)))
  2. else
    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(20), Bool(true), Bool(true)] }
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(21), Bool(true), Bool(true)] }