P+ - Mario - Action - 0x68 WallclingStart

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(Unknown(62))) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (TouchingAFloorWallOrCeiling value(1)) }
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(TouchingAFloorWallOrCeiling value(6))) }
  4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
  5. CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (ButtonPress value(2)) }
  6. CreateInterrupt { interrupt_id: None, action: Walljump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  8. CreateInterrupt { interrupt_id: None, action: Walljump, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc97))) }
  9. CreateInterrupt { interrupt_id: None, action: 0x6b, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc5f))) }
  10. CreateInterrupt { interrupt_id: None, action: WallclingWait, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  11. CreateInterrupt { interrupt_id: None, action: WallclingWait, requirement: (AnimationEnd) }
  12. EnableInterruptGroup(AirItemThrow)
  13. EnableInterruptGroup(AirAttack)
  14. CallEveryFrame { thread_id: 9, script: 0x1606c }

Exit Script (Common)

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23075 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 11 })] }