Brawl - Charizard - Action - 0xe4

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(BoolIsTrue LongtermAccessBool(HasHammer))) }
  2. CreateInterrupt { interrupt_id: None, action: 0xe5, requirement: (OnGround) }
  3. IntVariableSet { variable: RandomAccessInt (0x5), value: 323 }
  4. Subroutine(0x1ddec)

Exit Script (Common)

  1. if (BoolIsTrue LongtermAccessBool(HasHammer))
    1. UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(2)] }