Brawl - Charizard - Action - 0x67 Walljump

Entry Script (Common)

  1. ControllerClearBuffer
  2. ControllerUnk01
  3. ControllerUnk02
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  5. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23071 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23072 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  7. IntVariableIncrement { variable: LongtermAccessInt(WallJumpCount) }
  8. CallEveryFrame { thread_id: 9, script: 0x15f4c }

Exit Script (Common)