Brawl - Charizard - Action - 0x7a CliffJumpEnd

Entry Script (Common)

  1. UnknownEvent { namespace: 0x7, code: 0xc, unk1: 0x0, arguments: [] }
  2. Subroutine(0x21c50)
  3. Subroutine(0x218f0)
  4. DisableInterruptGroup(AirSpecial)
  5. DisableInterruptGroup(AirItemThrow)
  6. DisableInterruptGroup(AirAttack)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  8. if ((InternalConstantInt(Damage) LessThan InternalConstantInt (0xc79)))
    1. ChangeSubactionRestartFrame(CliffJumpQuick2)
  9. else
    1. ChangeSubactionRestartFrame(CliffJumpSlow2)
  10. CallEveryFrame { thread_id: 9, script: 0x16f3c }

Exit Script (Common)