Brawl - Charizard - Action - 0x44 AirHitLand

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
  2. PreviousInterruptAddRequirement(AnimationEnd)
  3. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  4. CreateInterrupt { interrupt_id: Some(10012), action: HitGroundTumble, requirement: (OnGround) }
  5. PreviousInterruptAddRequirement((InternalConstantInt(LaunchSpeed) GreaterThanOrEqual InternalConstantInt (0xc69)))
  6. PreviousInterruptAddRequirement(not(Unknown(10019)))
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  8. CreateInterrupt { interrupt_id: Some(10026), action: LandingHeavy, requirement: (OnGround) }
  9. PreviousInterruptAddRequirement(not(Unknown(10019)))
  10. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  11. CallEveryFrame { thread_id: 9, script: 0x138c4 }

Exit Script (Common)