Brawl - Charizard - Action - 0x9 TurnRunBrake

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
  5. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  6. PreviousInterruptAddRequirement(TapJumpOn)
  7. PreviousInterruptAddRequirement(OnGround)
  8. Subroutine(0xba6c)
  9. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(OnGround)
  11. ChangeSubactionRestartFrame(TurnRunBrake)

Exit Script (Common)