Brawl - Charizard - Action - 0x26 AttackDash

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: Some(10106), action: CatchTurn, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc3a))) }
  3. PreviousInterruptAddRequirement(ButtonHeld value(3))
  4. PreviousInterruptAddRequirement(OnGround)
  5. PreviousInterruptAddRequirement(not(HoldingItem))
  6. CreateInterrupt { interrupt_id: Some(10105), action: CatchDash, requirement: (ButtonHeld value(3)) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. PreviousInterruptAddRequirement(not(HoldingItem))
  9. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23081 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  10. CallEveryFrame { thread_id: 9, script: 0x127a4 }
  11. CreateInterrupt { interrupt_id: Some(10091), action: AttackHi4Start, requirement: (ButtonPress value(0)) }
  12. PreviousInterruptAddRequirement(not(TapJumpOn))
  13. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
  14. PreviousInterruptAddRequirement(OnGround)
  15. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23188 })] }
  16. Case(1)
  17. CreateInterrupt { interrupt_id: Some(10033), action: SquatWait, requirement: (AnimationEnd) }
  18. Case(0)
  19. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  20. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  21. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  22. EndSwitch
  23. ChangeSubactionRestartFrame(AttackDash)

Exit Script (Common)