Brawl - Charizard - Action - 0x115 SpecialLw

Entry Script

  1. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. UnknownEvent { namespace: 0x1f, code: 0x11, unk1: 0x0, arguments: [Value(2)] }
  4. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  5. loop Infinite times:
    1. if (BoolIsTrue RandomAccessBool (0x5))
      1. ChangeSubaction(SpecialLwIn)
    2. else
      1. ChangeSubactionRestartFrame(SpecialLwIn)
      2. BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
    3. if (OnGround)
      1. SetEdgeSlide(Unknown(2))
      2. SetAirGround(6)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    4. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(13)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    5. LoopRest

Exit Script