Brawl - Charizard - Action - 0xb Jump

Entry Script (Common)

  1. ControllerUnk01
  2. ControllerUnk02
  3. Subroutine(0x21c50)
  4. Subroutine(0x218f0)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  6. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc43)))
    1. if (BoolIsTrue RandomAccessBool(Shorthop))
      1. ChangeSubactionRestartFrame(JumpB_1)
    2. else
      1. ChangeSubactionRestartFrame(JumpB)
  7. else
    1. if (BoolIsTrue RandomAccessBool(Shorthop))
      1. ChangeSubactionRestartFrame(JumpF_1)
    2. else
      1. ChangeSubactionRestartFrame(JumpF)
  8. if (BoolIsTrue LongtermAccessBool(HasScrewAttack))
    1. SoundEffect1(8107)
  9. CallEveryFrame { thread_id: 9, script: 0x21c20 }

Exit Script (Common)