Brawl - Charizard - Action - 0x59 FuraFuraStart

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: FuraFura, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. if (BoolIsTrue RandomAccessBool(EnableJabEnd))
    1. ChangeSubactionRestartFrame(FuraFuraStartU)
  5. else
    1. ChangeSubactionRestartFrame(FuraFuraStartD)

Exit Script (Common)