Brawl - Charizard - Action - 0x46 HitGround

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
  2. Subroutine(0x1424c)
  3. Subroutine(0xb1fc)
  4. Subroutine(0xb37c)
  5. Subroutine(Offset { offset: 0x21778, origin: 0x143a0 })
  6. AsyncWait(3.0)
  7. Subroutine(Offset { offset: 0x21788, origin: 0x143b0 })

Exit Script (Common)