Brawl - Charizard - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0xf, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(1114)] }
  3. SetAirGround(50)
  4. ItemVisibility(false)
  5. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  6. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  7. UnknownEvent { namespace: 0x19, code: 0x1, unk1: 0x0, arguments: [] }
  8. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  9. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(false)] }
  10. UnknownEvent { namespace: 0x1a, code: 0xd, unk1: 0x0, arguments: [] }
  11. SetEdgeSlide(SlideOff)
  12. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  13. UnknownEvent { namespace: 0x11, code: 0x1d, unk1: 0x0, arguments: [Value(8)] }
  14. ChangeSubactionRestartFrame(-1)

Exit Script

  1. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }
  2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  3. ChangeHurtBoxStateAll { state: Normal }
  4. FinalSmashExit