Brawl - Charizard - Action - 0x3 Dash

Entry Script (Common)

  1. ControllerClearBuffer
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  3. CreateInterrupt { interrupt_id: Some(10098), action: SpecialS, requirement: (ButtonPress value(1)) }
  4. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc71)))
  5. CreateInterrupt { interrupt_id: Some(10115), action: ThrowItem, requirement: (HoldingItemOfType value(8)) }
  6. PreviousInterruptAddRequirement(ButtonPress value(0))
  7. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
  8. CreateInterrupt { interrupt_id: Some(10111), action: ThrowItemRun, requirement: (HoldingItemOfType value(8)) }
  9. PreviousInterruptAddRequirement(ButtonPress value(0))
  10. CreateInterrupt { interrupt_id: Some(10113), action: ThrowItem, requirement: (HoldingItem) }
  11. PreviousInterruptAddRequirement(ButtonHeld value(3))
  12. PreviousInterruptAddRequirement(ButtonPress value(0))
  13. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
  14. PreviousInterruptAddRequirement(not(HoldingItemOfType value(4194304)))
  15. CreateInterrupt { interrupt_id: Some(10114), action: ThrowItemRun, requirement: (HoldingItem) }
  16. PreviousInterruptAddRequirement(ButtonHeld value(3))
  17. PreviousInterruptAddRequirement(ButtonPress value(0))
  18. PreviousInterruptAddRequirement(not(HoldingItemOfType value(4194304)))
  19. CreateInterrupt { interrupt_id: Some(10106), action: CatchTurn, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc3a))) }
  20. PreviousInterruptAddRequirement(ButtonHeld value(3))
  21. PreviousInterruptAddRequirement(ButtonPress value(0))
  22. PreviousInterruptAddRequirement(not(HoldingItem))
  23. CreateInterrupt { interrupt_id: Some(10105), action: CatchDash, requirement: (ButtonHeld value(3)) }
  24. PreviousInterruptAddRequirement(ButtonPress value(0))
  25. PreviousInterruptAddRequirement(not(HoldingItem))
  26. CreateInterrupt { interrupt_id: Some(10118), action: SmashSwingItemWindup, requirement: (HoldingItemOfType value(4)) }
  27. PreviousInterruptAddRequirement(ButtonPress value(0))
  28. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
  29. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
  30. CreateInterrupt { interrupt_id: Some(10125), action: 0xa4, requirement: (HoldingItemOfType value(2)) }
  31. PreviousInterruptAddRequirement(ButtonPress value(0))
  32. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
  33. CreateInterrupt { interrupt_id: Some(10088), action: AttackS4Start, requirement: (ButtonPress value(0)) }
  34. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
  35. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
  36. CreateInterrupt { interrupt_id: Some(10122), action: DashSwingItem, requirement: (HoldingItemOfType value(4)) }
  37. PreviousInterruptAddRequirement(ButtonPress value(0))
  38. CreateInterrupt { interrupt_id: Some(10083), action: AttackDash, requirement: (ButtonPress value(0)) }
  39. CreateInterrupt { interrupt_id: Some(10109), action: GrabItem, requirement: (LightItemIsInGrabRange) }
  40. PreviousInterruptAddRequirement(ButtonPress value(0))
  41. PreviousInterruptAddRequirement(CanPickupAnotherItem)
  42. CreateInterrupt { interrupt_id: Some(10110), action: GrabHeavyItem, requirement: (HeavyItemIsInGrabRange) }
  43. PreviousInterruptAddRequirement(ButtonPress value(0))
  44. PreviousInterruptAddRequirement(not(HoldingItem))
  45. CreateInterrupt { interrupt_id: Some(10048), action: Turn2, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc32))) }
  46. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59f7)))
  47. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) LessThanOrEqual InternalConstantInt (0x59f8)))
  48. CreateInterrupt { interrupt_id: Some(10044), action: Dash, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc32))) }
  49. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59f7)))
  50. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThanOrEqual InternalConstantInt (0x59f9)))
  51. CreateInterrupt { interrupt_id: Some(10038), action: EscapeF, requirement: (ButtonHeld value(3)) }
  52. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool (0x11)))
  53. CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
  54. CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
  55. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  56. PreviousInterruptAddRequirement(TapJumpOn)
  57. CreateInterrupt { interrupt_id: Some(10009), action: Run, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc36))) }
  58. DisableInterrupt(10009)
  59. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  60. CreateInterrupt { interrupt_id: Some(10010), action: SlipDash, requirement: (Unknown(10004) value(2)) }
  61. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableGlide)))
  62. Subroutine(0xa6e4)
  63. ChangeSubactionRestartFrame(Dash)

Exit Script (Common)