Brawl - Charizard - Action - 0xbe Respawn
Entry Script
- Subroutine(Offset { offset: 0xffffffff, origin: 0x18318 })
- if (BoolIsTrue LongtermAccessBool (0x3e))
- ChangeSubactionRestartFrame(SpecialLwOut)
- SyncWait(1.0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- Subroutine(0x1818c)
Exit Script (Common)