Brawl - Charizard - Action - 0xbe Respawn

Entry Script

  1. Subroutine(Offset { offset: 0xffffffff, origin: 0x18318 })
  2. if (BoolIsTrue LongtermAccessBool (0x3e))
    1. ChangeSubactionRestartFrame(SpecialLwOut)
    2. SyncWait(1.0)
    3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    4. LoopRest
  3. Subroutine(0x1818c)

Exit Script (Common)