Brawl - Charizard - Action - 0x64 PassiveCeil

Entry Script (Common)

  1. UnknownEvent { namespace: 0xc, code: 0x2b, unk1: 0x0, arguments: [] }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. CallEveryFrame { thread_id: 9, script: 0x21c20 }

Exit Script (Common)