Brawl - Charizard - Action - 0x1c GuardOff

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
  2. PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  4. CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  7. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  8. PreviousInterruptAddRequirement(TapJumpOn)
  9. PreviousInterruptAddRequirement(OnGround)
  10. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  11. PreviousInterruptAddRequirement(OnGround)
  12. ChangeSubactionRestartFrame(GuardOff)
  13. if ((RandomAccessInt(ThrowDataParam2) GreaterThan scalar(0)))
    1. EnableInterruptGroup(GroundSpecial)
    2. EnableInterruptGroup(GroundItem)
    3. EnableInterruptGroup(GroundAttack)
  14. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23080 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
  15. CallEveryFrame { thread_id: 9, script: 0x1129c }

Exit Script (Common)