Brawl - Charizard - Action - 0x47 HitWall

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  3. IntVariableIncrement { variable: LongtermAccessInt(MissedTechs) }
  4. Subroutine(0x1424c)
  5. Subroutine(0xb37c)
  6. Subroutine(0xb1fc)

Exit Script (Common)