Brawl - Charizard - Action - 0x32 AttackHi4

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. ChangeSubactionRestartFrame(AttackHi4)

Exit Script (Common)