Brawl - Charizard - Action - 0xf4

Entry Script (Common)

  1. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. if (BoolIsTrue RandomAccessBool (0x5))
        1. ChangeSubaction(DamageN3)
      3. else
        1. ChangeSubactionRestartFrame(DamageN3)
        2. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
        3. BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if (BoolIsTrue RandomAccessBool (0x5))
        1. ChangeSubaction(DamageAir3)
      3. else
        1. ChangeSubactionRestartFrame(DamageAir3)
        2. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
        3. BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script (Common)