Brawl - Charizard - Action - 0x43 GroundHit

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
  2. PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
  3. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
  4. PreviousInterruptAddRequirement(AnimationEnd)
  5. PreviousInterruptAddRequirement(InAir)
  6. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
  7. PreviousInterruptAddRequirement(AnimationEnd)
  8. PreviousInterruptAddRequirement(OnGround)
  9. CreateInterrupt { interrupt_id: None, action: HitWall, requirement: (TouchingAFloorWallOrCeiling value(2)) }
  10. PreviousInterruptAddRequirement((InternalConstantInt(LeftKnockback) GreaterThan InternalConstantInt (0xcd4)))
  11. CreateInterrupt { interrupt_id: None, action: HitWall, requirement: (TouchingAFloorWallOrCeiling value(4)) }
  12. PreviousInterruptAddRequirement((InternalConstantInt(RightKnockback) GreaterThan InternalConstantInt (0xcd4)))
  13. CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (InAir) }
  14. CallEveryFrame { thread_id: 9, script: 0x1366c }

Exit Script (Common)