P+ - Zelda - Common Subroutine 0x805411c8

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. if (ButtonPress value(15))
    1. IfStatementAnd ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4f)))
    2. ReverseDirection
    3. CreateInterrupt { interrupt_id: None, action: AttackS3, requirement: (CharacterExists) }
  3. Return