Brawl - Ike - Action - 0x100
            Entry Script (Common)
            - ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
 - UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
 - UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
 
            Exit Script (Common)
            - if ((InternalConstantInt(CurrentAction) NotEqual scalar(257))) 
- ChangeHurtBoxStateAll { state: Normal }
 - UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(true)] }