Brawl - Ike - Action - 0xef
            Entry Script (Common)
            - UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
 - ItemVisibility(false)
 - BoolVariableSetFalse { variable: LongtermAccessBool (0x19) }
 - if ((InternalConstantInt(CurrentSubaction) Equal scalar(-1))) 
- Switch(10001, 5)
 - Case(1)
 - ChangeSubactionRestartFrame(DamageFlyN)
 - Case(2)
 - ChangeSubactionRestartFrame(DamageFlyLw)
 - Case(3)
 - ChangeSubactionRestartFrame(DamageFlyTop)
 - Case(4)
 - ChangeSubactionRestartFrame(DamageFlyRoll)
 - UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
 - ChangeSubactionRestartFrame(DamageFlyHi)
 - EndSwitch
 
 - FrameSpeedModifier { multiplier: 0.0, unk: 0 }
 - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 16 })] }
 - LoopRest
 - SyncWait(3.0)
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonTap) }
 
            Exit Script (Common)