Brawl - Ike - Action - 0xdc
            Entry Script (Common)
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
 - ItemVisibility(false)
 - UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
 - UnknownEvent { namespace: 0x5, code: 0xd, unk1: 0x0, arguments: [Value(0)] }
 - BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }
 - ChangeSubactionRestartFrame(ItemDragoonRide)
 
            Exit Script (Common)
            - if ((InternalConstantInt(CurrentAction) NotEqual scalar(221))) 
- UnknownEvent { namespace: 0x1f, code: 0xa, unk1: 0x0, arguments: [Value(1)] }