Brawl - Ike - Action - 0xe4
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(BoolIsTrue LongtermAccessBool(HasHammer))) }
 - CreateInterrupt { interrupt_id: None, action: 0xe5, requirement: (OnGround) }
 - IntVariableSet { variable: RandomAccessInt (0x5), value: 323 }
 - Subroutine(0x1ddec)
 
            Exit Script (Common)
            - if (BoolIsTrue LongtermAccessBool(HasHammer)) 
- UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(2)] }