Brawl - Ike - Action - 0x14 SquatB
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 - Subroutine(0xeabc)
 - ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10097 }
 - ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10098 }
 - ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
 - Subroutine(0xec64)
 - CreateInterrupt { interrupt_id: None, action: SquatWait, requirement: ((InternalConstantInt(ControlStickYAxis) LessThan InternalConstantInt (0xc3d))) }
 - PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt(CrawlControlStickXOffsetMin)))
 - PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan InternalConstantInt(CrawlControlStickXOffsetMax)))
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: AttackLw3, requirement: (ButtonPress value(0)) }
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: Some(10052), action: SquatRv, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThan InternalConstantInt (0xc3d))) }
 - PreviousInterruptAddRequirement(OnGround)
 - ChangeSubactionRestartFrame(_8)
 
            Exit Script (Common)